• NFT
  • Explore
  • Challenge
Sign in Sign up
Create Art arrow_drop_down
settings
Templates Resources
help CANCEL
Save as...
xxxxxxxxxx
12
 
1
precision highp float;
2
​
3
uniform vec2 resolution;
4
uniform float time;
5
uniform vec2 mouse;
6
uniform sampler2D backbuffer;
7
​
8
void main(void) {
9
    vec2 uv = (gl_FragCoord.xy * 2.0 - resolution.xy) / min(resolution.x, resolution.y);
10
​
11
    gl_FragColor = vec4(uv, 1.0, 1.0);
12
}
autorenew